ProEXR File Description =Attributes= channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 7199, 4799] displayWindow (box2i): [0, 0, 7199, 4799] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) Back Text.blue (float) Back Text.green (float) Back Text.red (float) Beauty.blue (float) Beauty.green (float) Beauty.red (float) Beauty_LED_Blue.blue (float) Beauty_LED_Blue.green (float) Beauty_LED_Blue.red (float) Buttons_Symbols.blue (float) Buttons_Symbols.green (float) Buttons_Symbols.red (float) Cryptomatte.blue (float) Cryptomatte.green (float) Cryptomatte.red (float) DiffuseLighting.blue (float) DiffuseLighting.green (float) DiffuseLighting.red (float) G (float) Glossy Shapes.blue (float) Glossy Shapes.green (float) Glossy Shapes.red (float) ICONS.blue (float) ICONS.green (float) ICONS.red (float) PuzzleMatte 1.blue (float) PuzzleMatte 1.green (float) PuzzleMatte 1.red (float) PuzzleMatte 2.blue (float) PuzzleMatte 2.green (float) PuzzleMatte 2.red (float) PuzzleMatte.blue (float) PuzzleMatte.green (float) PuzzleMatte.red (float) R (float) Reflections.blue (float) Reflections.green (float) Reflections.red (float) Refractions.blue (float) Refractions.green (float) Refractions.red (float) Shadows.blue (float) Shadows.green (float) Shadows.red (float) SpecularLighting.blue (float) SpecularLighting.green (float) SpecularLighting.red (float)
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